So this one is pretty similar to “We leave no one behind” in regards to it’s importance in investing a few seconds to take care of something before it becomes a problem. The main character approaches a walker who “looks dead” and is either slumped against a wall, lying in the road, or is more or less just laying out in the open. Everything seems fine until the character goes to step over (this one is a favorite and seems to be used a lot) or walks past the walker who then suddenly springs into action. Now the character is in a battle for their life from this suddenly animated walker who seconds ago was lying motionless in a heap of mouldy clothes and flesh. I would hazard to guess that it wouldn’t take very long for current survivors to learn that unless the walker is obviously dead, which pretty much means missing a head, then it’s a potential threat. It’s already lying there on the ground, take a few seconds to make sure it’s dead before you step over it or walk around it. It’s a simple as carrying a long spear which allows you to safely stab the walker in the head and then proceed on your way. The double tap people, the double tap, always make sure.
Tuesday, 3 March 2015
Top 10 The Walking Dead Complaints #9
Looks dead to me:
So this one is pretty similar to “We leave no one behind” in regards to it’s importance in investing a few seconds to take care of something before it becomes a problem. The main character approaches a walker who “looks dead” and is either slumped against a wall, lying in the road, or is more or less just laying out in the open. Everything seems fine until the character goes to step over (this one is a favorite and seems to be used a lot) or walks past the walker who then suddenly springs into action. Now the character is in a battle for their life from this suddenly animated walker who seconds ago was lying motionless in a heap of mouldy clothes and flesh. I would hazard to guess that it wouldn’t take very long for current survivors to learn that unless the walker is obviously dead, which pretty much means missing a head, then it’s a potential threat. It’s already lying there on the ground, take a few seconds to make sure it’s dead before you step over it or walk around it. It’s a simple as carrying a long spear which allows you to safely stab the walker in the head and then proceed on your way. The double tap people, the double tap, always make sure.
So this one is pretty similar to “We leave no one behind” in regards to it’s importance in investing a few seconds to take care of something before it becomes a problem. The main character approaches a walker who “looks dead” and is either slumped against a wall, lying in the road, or is more or less just laying out in the open. Everything seems fine until the character goes to step over (this one is a favorite and seems to be used a lot) or walks past the walker who then suddenly springs into action. Now the character is in a battle for their life from this suddenly animated walker who seconds ago was lying motionless in a heap of mouldy clothes and flesh. I would hazard to guess that it wouldn’t take very long for current survivors to learn that unless the walker is obviously dead, which pretty much means missing a head, then it’s a potential threat. It’s already lying there on the ground, take a few seconds to make sure it’s dead before you step over it or walk around it. It’s a simple as carrying a long spear which allows you to safely stab the walker in the head and then proceed on your way. The double tap people, the double tap, always make sure.
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